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https://w.atwiki.jp/mtg2384/pages/1603.html
開催日:2012 / 05 / 13 参加人数:78名 フォーマット:レガシー(~AVR) 13/05/2012-MLL#9- Milano Official Report autolink 優勝:URG Tempo‐Punishing 準優勝:Merfolk 第3-4位:Maverick 第3-4位:URG Tempo‐Canadian 第5-8位:Maverick 第5-8位:ANT‐UBR 第5-8位:UWB Control‐Stoneforge 第5-8位:Maverick 優勝:URG Tempo‐Punishing 使用者:Roberto Sartini Main Deck 1《森/Forest》 1《島/Island》 1《山/Mountain》 1《Taiga》 3《Tropical Island》 3《Volcanic Island》 3《樹木茂る山麓/Wooded Foothills》 4《燃え柳の木立ち/Grove of the Burnwillows》 4《霧深い雨林/Misty Rainforest》 1《血編み髪のエルフ/Bloodbraid Elf》 2《漁る軟泥/Scavenging Ooze》 2《粗石の魔道士/Trinket Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 2《稲妻/Lightning Bolt》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《罰する火/Punishing Fire》 2《祖先の幻視/Ancestral Vision》 3《思案/Ponder》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《師範の占い独楽/Sensei s Divining Top》 2《仕組まれた爆薬/Engineered Explosives》 Sideboard 3《狼狽の嵐/Flusterstorm》 3《水没/Submerge》 2《クローサの掌握/Krosan Grip》 1《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 2《大祖始の遺産/Relic of Progenitus》 1《精神壊しの罠/Mindbreak Trap》 1《墓掘りの檻/Grafdigger s Cage》 1《真髄の針/Pithing Needle》 準優勝:Merfolk 使用者:Dario Casati Main Deck 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 13《島/Island》 1《呪文滑り/Spellskite》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 2《幻影の像/Phantasmal Image》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 3《目くらまし/Daze》 3《四肢切断/Dismember》 4《Force of Will》 4《霊気の薬瓶/AEther Vial》 Sideboard 3《水没/Submerge》 1《四肢切断/Dismember》 3《真髄の針/Pithing Needle》 3《大祖始の遺産/Relic of Progenitus》 2《スカーブの殲滅者/Skaab Ruinator》 3《呪文貫き/Spell Pierce》 第3-4位:Maverick 使用者:Eddy Bonello Main Deck 1《ガイアの揺籃の地/Gaea s Cradle》 1《Karakas》 1《Maze of Ith》 1《平地/Plains》 1《樹木茂る山麓/Wooded Foothills》 2《地平線の梢/Horizon Canopy》 3《森/Forest》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《ガドック・ティーグ/Gaddock Teeg》 1《スクリブのレインジャー/Scryb Ranger》 2《エイヴンの思考検閲者/Aven Mindcensor》 3《クァーサルの群れ魔道士/Qasali Pridemage》 3《漁る軟泥/Scavenging Ooze》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 4《剣を鍬に/Swords to Plowshares》 4《緑の太陽の頂点/Green Sun s Zenith》 1《森の知恵/Sylvan Library》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《光と影の剣/Sword of Light and Shadow》 2《梅澤の十手/Umezawa s Jitte》 Sideboard 3《はらわた撃ち/Gut Shot》 3《窒息/Choke》 1《流刑への道/Path to Exile》 2《静寂の守り手、リンヴァーラ/Linvala, Keeper of Silence》 1《ガドック・ティーグ/Gaddock Teeg》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ボジューカの沼/Bojuka Bog》 2《トーモッドの墓所/Tormod s Crypt》 第3-4位:URG Tempo‐Canadian 使用者:Paolo Buschi Main Deck 1《Taiga》 1《樹木茂る山麓/Wooded Foothills》 3《霧深い雨林/Misty Rainforest》 3《沸騰する小湖/Scalding Tarn》 3《Volcanic Island》 4《Tropical Island》 4《不毛の大地/Wasteland》 3《タルモゴイフ/Tarmogoyf》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 3《目くらまし/Daze》 3《Force of Will》 3《呪文貫き/Spell Pierce》 3《呪文嵌め/Spell Snare》 3《もみ消し/Stifle》 4《渦まく知識/Brainstorm》 4《稲妻/Lightning Bolt》 1《緑の太陽の頂点/Green Sun s Zenith》 2《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 1《赤霊破/Red Elemental Blast》 1《紅蓮破/Pyroblast》 1《古えの遺恨/Ancient Grudge》 4《水没/Submerge》 1《呪文貫き/Spell Pierce》 2《外科的摘出/Surgical Extraction》 3《硫黄の精霊/Sulfur Elemental》 1《四肢切断/Dismember》 1《トーモッドの墓所/Tormod s Crypt》 第5-8位:Maverick 使用者:Angelo Pagani Main Deck 1《ボジューカの沼/Bojuka Bog》 1《ガイアの揺籃の地/Gaea s Cradle》 1《地平線の梢/Horizon Canopy》 1《Karakas》 1《Maze of Ith》 1《平地/Plains》 1《Tropical Island》 2《森/Forest》 2《新緑の地下墓地/Verdant Catacombs》 3《Savannah》 3《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 1《ドライアドの東屋/Dryad Arbor》 1《ガドック・ティーグ/Gaddock Teeg》 1《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 1《最後のトロール、スラーン/Thrun, the Last Troll》 2《クァーサルの群れ魔道士/Qasali Pridemage》 3《ルーンの母/Mother of Runes》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 4《石鍛冶の神秘家/Stoneforge Mystic》 4《剣を鍬に/Swords to Plowshares》 2《生ける願い/Living Wish》 4《緑の太陽の頂点/Green Sun s Zenith》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《光と影の剣/Sword of Light and Shadow》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 1《永遠の証人/Eternal Witness》 1《不毛の大地/Wasteland》 1《赤の防御円/Circle of Protection Red》 2《悟りの教示者/Enlightened Tutor》 1《石のような静寂/Stony Silence》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《静寂の守り手、リンヴァーラ/Linvala, Keeper of Silence》 1《窒息/Choke》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 2《狼狽の嵐/Flusterstorm》 2《外科的摘出/Surgical Extraction》 第5-8位:ANT‐UBR 使用者:Luca Romano Main Deck 1《Badlands》 1《血染めのぬかるみ/Bloodstained Mire》 1《島/Island》 1《汚染された三角州/Polluted Delta》 1《沼/Swamp》 2《沸騰する小湖/Scalding Tarn》 2《Underground Sea》 2《Volcanic Island》 1《むかつき/Ad Nauseam》 1《直観/Intuition》 1《Lim-Dul s Vault》 4《渦まく知識/Brainstorm》 4《陰謀団の儀式/Cabal Ritual》 4《暗黒の儀式/Dark Ritual》 1《燃え立つ願い/Burning Wish》 1《強迫/Duress》 1《炎の中の過去/Past in Flames》 1《魂の再鍛/Reforge the Soul》 1《苦悶の触手/Tendrils of Agony》 2《思考囲い/Thoughtseize》 3《陰謀団式療法/Cabal Therapy》 3《ギタクシア派の調査/Gitaxian Probe》 4《冥府の教示者/Infernal Tutor》 4《定業/Preordain》 1《モックス・ダイアモンド/Mox Diamond》 2《師範の占い独楽/Sensei s Divining Top》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 Sideboard 2《闇の腹心/Dark Confidant》 2《根絶/Extirpate》 1《外科的摘出/Surgical Extraction》 1《美徳の喪失/Virtue s Ruin》 1《死の印/Deathmark》 1《Chain Lightning》 2《蒸気の連鎖/Chain of Vapor》 1《蔓延/Infest》 1《強迫/Duress》 1《苦悶の触手/Tendrils of Agony》 1《残響する真実/Echoing Truth》 1《巣穴からの総出/Empty the Warrens》 第5-8位:UWB Control‐Stoneforge 使用者:Mattia Rizzi Main Deck 1《氷河の城砦/Glacial Fortress》 1《Karakas》 1《平地/Plains》 1《Scrubland》 1《沼/Swamp》 2《島/Island》 2《湿地の干潟/Marsh Flats》 3《汚染された三角州/Polluted Delta》 3《Tundra》 3《Underground Sea》 4《溢れかえる岸辺/Flooded Strand》 1《ヴェンディリオン三人衆/Vendilion Clique》 3《瞬唱の魔道士/Snapcaster Mage》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《対抗呪文/Counterspell》 2《呪文嵌め/Spell Snare》 3《Force of Will》 4《渦まく知識/Brainstorm》 4《剣を鍬に/Swords to Plowshares》 2《コジレックの審問/Inquisition of Kozilek》 2《思案/Ponder》 2《思考囲い/Thoughtseize》 4《未練ある魂/Lingering Souls》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《殴打頭蓋/Batterskull》 1《仕組まれた爆薬/Engineered Explosives》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 1《梅澤の十手/Umezawa s Jitte》 1《仕組まれた爆薬/Engineered Explosives》 1《コジレックの審問/Inquisition of Kozilek》 1《Force of Will》 2《呪文貫き/Spell Pierce》 2《非業の死/Perish》 1《解呪/Disenchant》 1《流刑への道/Path to Exile》 3《外科的摘出/Surgical Extraction》 2《機を見た援軍/Timely Reinforcements》 第5-8位:Maverick 使用者:Nicola Tizzoni Main Deck 1《乾燥台地/Arid Mesa》 1《ガイアの揺籃の地/Gaea s Cradle》 1《地平線の梢/Horizon Canopy》 1《Karakas》 1《Maze of Ith》 1《霧深い雨林/Misty Rainforest》 1《平地/Plains》 3《森/Forest》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 2《漁る軟泥/Scavenging Ooze》 2《スクリブのレインジャー/Scryb Ranger》 2《石鍛冶の神秘家/Stoneforge Mystic》 3《クァーサルの群れ魔道士/Qasali Pridemage》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 4《剣を鍬に/Swords to Plowshares》 4《緑の太陽の頂点/Green Sun s Zenith》 1《森の知恵/Sylvan Library》 1《光と影の剣/Sword of Light and Shadow》 2《梅澤の十手/Umezawa s Jitte》 Sideboard 3《流刑への道/Path to Exile》 1《はらわた撃ち/Gut Shot》 2《悟りの教示者/Enlightened Tutor》 2《窒息/Choke》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ガドック・ティーグ/Gaddock Teeg》 2《トーモッドの墓所/Tormod s Crypt》 1《石のような静寂/Stony Silence》 1《市長の塔/Tower of the Magistrate》
https://w.atwiki.jp/annomod/pages/50.html
CspAcceptOffer 5501500 I obey the will of the Lord! I firmly believe it! In God s name yes! This is my role in life! CspDissolveTreaty 5501600 We no longer pursue the same aims. This is where our ways part. I had a vision… of separation and pain. This Treaty cannot continue to exist! CspDeclareWar 5501700 Feel the wrath of God! God may forgive you, but I never will! You should go to confession one last time… PlayerDeclareWar 5501800 If you are against me, you are against God! I mourn for your men already… I have no fear, as God is with me! DiplomacyPositive 5501900 Just in time! You are acting on God s command! There could be no better time! How can I ever repay you! You are doing God s work! DiplomacyNegative 5502000 May God forgive your sins. Sinner! Sinner! This would be a good time to confess. Just like you...! So is this what your soul is really like… Your soul is corrupt… The Devil s work! Your actions are making you turn from God! There is no Honour left on Earth… You will burn in Hell for this! HelpWanted 5502100 By all that is holy help! In God s name stand by me! PlayerHelp 5502200 Thank God… and you! God sees when men do good… PlayerHelpNot 5502300 Without your help, then! Our Faith will give us strength! CspSupportWar 5502400 I will keep my word! Help is on the way! It is my holy duty to stand by you! TributePay 5502600 Does Money really mean that much to you? Worldly things do not last anyway. Take the money; you are in more need of it than I! What would please God more than Alms? TributeReceive 5502700 You are showing genuine altruism! You will save many lives with these Coins! God bless you for your generosity! Your donation is as pious as it is helpful. PaymentDemand 5502800 Support the cause of the righteous! Everyone must do his bit! You too should contribute your mite! Ohne Euren Beitrag sind wir zum Scheitern verdammt! Are you willing to stand up for what is right? Don t do it for me; do it for your own salvation! Show your good will by a small gift of Alms! Show a little charity! IngratiateSuccess 5502900 Is this true? He speaks to you too? A pilgrimage to the Holy Land! That is indeed most commendable. You will be able to pray at the tomb of our Lord... I envy you. No, no... I am not strong, it is God who makes me strong. You are right. I also believe that angels are speaking to me… IngratiateFail 5503000 I want no dresses! Should I wear them on the battlefield?! Your Flattery concerning my appearance does not move me in the least. You have no idea what it means to follow His will! IntimidateSuccess 5503100 Sanctimonious? You call me sanctimonious? What do you mean, I only imagine the voices?! Are you suggesting that what I am doing is not the will of God?! You dare to question my chastity?! You doubt that I have heard the word of God?! IntimidateFail 5503200 You simply begrudge the fact that God has revealed himself to me! Ask anyone you like my virtue is beyond reproach! Liar? Would God allow me to spread lies in his name?! TradeMenuActive 5503500 My Goods storage is available to you at any time. Our mutual support with Goods will serve the righteous cause. Any Goods we can spare shall be yours. This Trade serves a noble aim! Honesty and business acumen are not incompatible! Ich bin nur das Werkzeug des Herrn! Es ist Sein Wille, dass dies Eiland annektiert wird. In meiner Vision sah ich Eure Insel - es ist meine Pflicht, sie für Gott zu erobern! Dies Eiland gehört Gott allein! Und es ist meine Bestimmung, es für Ihn zu erobern. Wieso wehrt Ihr Euch so vehement gegen Gottes Plan? Was seid Ihr für ein Christ, dass Ihr Gottes Willen zu verhindern sucht?! Gott lässt sich nicht aufhalten, das solltet Ihr doch wissen! Vater, es ist vollbracht! Gott widersetzt man sich nicht - Ihr versteht das doch?! Wir alle haben einen Platz in Gottes Plan, auch wenn ihr jetzt vielleicht anderes denkt. PausePassiveTradePlague 5504500 The scourge of God...! I will pray for your life. This Plague is God testing us... RestartPassiveTradePlague 5504600 The Black Death cannot harm us! Thanks to God! We have survived the Plague! Praise the Lord! QuestStart 5504700 In my vision I saw you carry out this Quest… An important Quest is waiting for you to complete it… Carry out this Quest and God will be well pleased! In the name of our Lord undertake this Quest! QuestFinish 5504800 God bless you! God is rewarding us! The voices prophesied thus… QuestInvite 5504900 Can it be? The angels have proclaimed your Victory! Is it… is it accomplished? A vision… you are the bringer of good news. QuestRemind 5505000 So, you give me your word then?! Will you carry out the Quest you have been assigned? QuestFail 5505100 It is… too late… Could my vision have deceived me? AIStrong 5505200 He who acts justly is justly rewarded. You see how Faith can move mountains! Justice always triumphs! My trust in God means I can achieve anything! I am an instrument of God! Humility, modesty and goodness the pillars of true strength... It is my Faith that makes me strong! AIWeak 5505300 Only he who shows humility will achieve true greatness. You must be very pious if God places you so far above other men... This can only be an admonition from the Lord to make me show more humility... This… this cannot be the will of God! The Lord works in mysterious ways… My time will come yet… the angels have whispered in my ear… God s plan is sometimes difficult to discern… MilitaryNegative 5505500 I am not afraid of your Soldiers! Be warned! I too know how to handle a Sword! Restrain your Soldiers! Call your Knights back, before I lose my temper! AIKill 5505600 Darkness envelops me, the voices… grow faint… Father, why have you abandoned me? Though... I walk… through the Valley of Death... AIComebackAngry 5505700 I am the burning wrath of God come to smite you! An eye for an eye this is God s will! My Sword will seal your fate! FeedbackSettlementNegative 5506100 The pomposity in your City is far from pleasing to God! Are prosperity and wealth your only goals? There are other more important things than luxuriating in splendid Houses! Never forget that all earthly things are temporary! Do you want to dispute the rule of God himself over the world with your vast Settlement? Your City s prosperity can only be to the detriment of your modesty in the long run... Consider this only the Kingdom of Heaven is everlasting! FeedbackSettlementPositive 5506200 You are on the right path. Your Settlement proves it. God holds his protective hand over your City! The People s happiness is a fair reward. You understand how to govern a City in righteous Faith…. It pleases God to grant prosperity to your Settlement. Prosperity enters where righteousness rules! The Lord blesses the valiant! You should thank God for your Settlement s prosperity! PlayerSettleAIIsland 5506500 Don t push me too far... There is still time for you to leave...! AIWantIsland 5506600 You are standing in the way of the prophecy! You! You are settling the Island I saw in my vision! Surrender this Island! God requires it! DomeBuilt 5506700 Halleluja! This Cathedral can bring you even nearer to God! The efforts you have taken to build the Imperial cathedral are evidence of your strong Faith! AIResign 5506800 The voices... where have they gone? I must look for them... in another place... Why have the angels fallen silent? I must leave this false path and find them again... My visions... the path that was predestined... I... I must go... SmalltalkCsp 5506900 One hears many sinful things about Gavin Langton... his Father Confessor must really have his work cut out! Gavin Langton may be baptised a Christian, but he behaves like a heathen! Although he wears the robes of a Cardinal, deep in his heart Lucius strayed from the way of God long ago. Do not incur the Cardinal s wrath! He may appear blind, but his sight can pierce any darkness. Leif thinks he is flattering me with his chivalrous attentions. The time has come to tell him that his courtly gestures are no use to me on the battlefield. God must really love Leif. With all the grotesque things he does in the name of his courtly homages, it s a near miracle that nothing really serious has ever befallen him. It is said that Willem van der Mark once tried to take his own life! The loss of his daughter pains him so much that he would be prepared to commit a mortal sin! Van der Mark was once an esteemed Philosopher and, although his life is steeped in melancholy, he remains a true fountain of wisdom. Baronessa Zanchi s vain egotism knows no bounds. One day she will burn in Hell! Constanza Zanchi may be a dazzling presence on the outside, but her soul is as black as pitch! This pursuit of earthly possessions... Giovanni di Mercante should know that he cannot take his Gold with him to the Kingdom of Heaven. If one could to buy one s entry into Paradise, di Mercante would be the first person to turn a profit from it! Helena is as concerned about the welfare of her People as I am. But her erroneous belief that there is a peaceful solution to every problem has often prompted us to clash! Helena s only worry is the wellbeing of her People. How much harder it is to be God s servant on Earth! If temptation were to come among us again in the shape of a snake, it would bear the name of Guy Forcas! Guy Forcas acts the disinterested advisor, but his persistence betrays him! An Ecclesiastical office says nothing about the strength of a person s faith. Hildegard is an Abbess, for example, and yet it is I to whom God s angels speak! Why in the world does Hildegard von Lewenstein fail to understand that you sometimes have to resort to the Sword to carry out the word of God?! Lord Northburgh ist ein aufrichtiger und vor allem bescheidener Mann. Stellt Euch vor, er ist ein Vetter unseres Kaisers! Lord Northburgh ist zielstrebig und gottesfürchtig. Das Land braucht Leute wie ihn! Lord Northburghs Loyalität steht außer Zweifel Er lässt sich weder von anderen für fadenscheinige Zwecke einspannen, noch bestechen! Al Zahir scheint ein einflussreicher Mann zu sein. Man erzählt sich, er ginge im Sultanspalast ein und aus! Der Großwesir ist zwar nicht mehr der jüngste, doch sein Verhandlungsgeschick ist nicht zu unterschätzen. Al Zahir soll sehr gläubig sein. Angeblich betet er sieben Mal am Tag! Die Korsaren sind berüchtigt für ihre Beutezüge. Kein Schiff, dass ihnen begegnete, wurde jemals verschont! Die Korsaren brandschatzen, plündern und morden, wo auch immer sie auftauchen. Und ihr Anführer ist der Durchtriebenste von allen! Nehmt Euch vor den Korsaren in Acht! Diese gottlose Bande treibt nicht nur in diesen Gewässern ihr Unwesen. MenuMemoryAngry 5507100 You again! Is defeating you once and for all God s test for me?! Don t ever provoke me again! God s angels protect and fortify me! Our feud will endure until the day of the Last Judgment! MenuMemoryPleased 5507200 We meet again… the angels were right! You! I am not at all surprised. The voices prophesied that we would see each other again... Don t you agree that it was God s will for us to meet again?! MenuNeutral 5507300 If you are a true believer we will get on very well! Time will tell whether we meet in friendship... I am following God s plan are you? A vision spoke of our meeting... MenuCspKill 5507500 By God! You will never be able to defeat me! As God is my witness, I will never again grovel in the dust before you! MenuPlayerKill 5507600 As long as God guides my Sword, I will never cease to teach you humility! God s hosts are with me! You will succumb to me again and again! SmalltalkSelf 5508200 Doubt? I have no doubt as to my calling! And who am I to question the will of God? Sometimes... the Lord speaks to me. His message... clear, plain... and yet... not a word is spoken... People always ask for evidence of God s existence. But instead of considering my visions adequate proof, they declare me a madwoman! QuestCorveeStart 5503600 The angels called you by name! You must now render service to God! God has chosen you for this Quest! Do not anger him! God has chosen you for this mission. Now go and perform your duty! MosqueBuilt 5505800 I find this House of God a little strange. I was looking for the Bell tower for the midday bells, but I couldn t find one… What will our Lord think if you erect this Monument to honour other Gods? Affirmation 5508500 What you have done is superb! You have achieved something quite magnificent! I am really impressed by what you have done! What you have established here is quite amazing! An outstanding achievement! SelectShip NEW 5507700 This Ship serves God s will! This Ship will take the word of God into the world! My Ships serve God alone! The protective hand of Good is resting over my Fleet! God s will also applies on the high Sea! This Ship sailing is on God s mission. Text spezial (20 000 GUIDs) 5530000 [THIRDPARTY_SENDER_PLAYER] is determined to destroy your City [THIRDPARTY_CITY] in order to gain possession of your Island. Quests (50 000 GUIDs) 5550000 StandardQuest Visions of calamity Pangs of conscience Malice Relief from Sea The holy one The negotiator The Archbishop Captain in distress at Sea Mutiny on the Patrol boat Sunken Relic Visions of blood The Fifth Commandment The heretic A new Monk Church Spies The Fleet I [QUEST_SENDER] fears that her Fleet is inadequate to stand up to these dark, godless times and wants to build a new Flagship. [QUEST_SENDER] s new Flagship is now ready, apart from the Cannons. You must now escort the Ship to a friendly Smith to be fitted with armaments. The Fleet II [QUEST_SENDER] is almost utterly destroyed. She had a vision of a conflagration, but failed to take the appropriate precautionary measures. Many Buildings have been burned to the ground and the threat of starvation is looming. Help [QUEST_SENDER] s People! The conflagration Spices Faith and War The key to the truth A wise Hermit on an Island appeared to [QUEST_SENDER] in a dream. Perhaps this woman could interpret [QUEST_SENDER] s often ambiguous visions! Draw up a Map showing her abode. The old wise woman I [QUEST_SENDER] thanks you for the Map; unfortunately the Hermit was nowhere to be found, as her Ship was shipwrecked! Time is of the essence, as [QUEST_SENDER] must speak to her whatever happens! The old wise woman II The Hermit really helps [QUEST_SENDER] interpret her visions. As a gesture of thanks, [QUEST_SENDER] wants to endow a Monastery. The old wise woman III [QUEST_SENDER] does not have only friends in this region; many believe that these visions are from Satan. Fearing attack, she would like to upgrade her fortifications. Help her do so! Walls against hate Open to new things The third Knight Act of reprisal Marauders A friendly favour Shipwreck Justice triumphs! [QUEST_SENDER] s personal Physicians are baffled. In her feverish dreams, she keeps calling for a certain Monk who shows her the path to God. He must be found! Journey into the past I [QUEST_SENDER] confesses to the Monk that once, after a vision, she set fire to her parents House and her family died in the blaze. To atone for her actions, she wants to make all Houses fireproof. One of [QUEST_SENDER] s political enemies wants to use some episodes from her past against her to denounce her to the Emperor as a murderess. Stop his Ship at all costs! Journey into the past III [QUEST_SENDER] knows how tough it is to grow up as an Orphan and, as an act of repentance, she endows an Orphanage. Supply [QUEST_SENDER] with the vast quantity of Goods required to do this! Journey into the past IV Journey into the past II The Imperial city is being threatened by invaders; Marie s help is required once again. However, her fighters are unwilling to sent to their death against their more powerful enemy. Deliver [QUEST_SENDER] s men some Weapons to persuade them! Marie von [QUEST_CITY] I A vision of triumph over the invaders has prompted [QUEST_SENDER] to send her Soldiers into battle. Escort the Ships towards the Imperial city! Marie von [QUEST_CITY] II [QUEST_SENDER] s Soldiers were indeed successful against the enemy s superior numbers. Both the Citizens of the Imperial city and those in [QUEST_CITY] worship Marie, and now they wish to build a Monument dedicated to her. Deliver the Goods required to do this! Marie von [QUEST_CITY] III In a vision [QUEST_SENDER] saw Church spies in her City who were planning to discredit her. The almost saintly veneration for [QUEST_SENDER] seems to displease the Church. Bring the Spies to [QUEST_SENDER] Marie von [QUEST_EXECUTIONCITY] IV [QUEST_SENDER] has learned from the Spies that she is to die in a simulated Corsair attack on [QUEST_CITY]. Foil the diabolical plan and destroy the approaching Fleet! Marie von [QUEST_CITY] V [QUEST_SENDER] is grateful to you for saving her from the ranks of the fiendish denouncers. Transport the prisoners to the Imperial city to make these unchristian machinations public! Marie von [QUEST_CITY] VI The Monk who once admitted [QUEST_SENDER] into the Monastery appeared to her in a dream. He seemed to be ill. Find the Hermit, who now lives alone on an Island, and take him to [QUEST_SENDER] Saviour in distress The Artefact Axis of good Form an Alliance with all the players. True riches Holy war Distress call Handelsauftrag
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ip_Building_a_Village|Building a Village ip_Building_a_Village_text|Once you have over a hundred men in your army you can build a village from the camp menu. ^^ This is the dark ages, and new villages and settlements rose and fell regularly.^ Using your troops to found a village will remove them from your party, its suggested you leave your best troops at a camp quarters and raise low teir troops that can used for the village founding. ^^ If you are not yet part of a kingdom, founding a village will also found a new kingdom under your rule. ^ Your court will be established at the village and can be lost if raided. ^^Villages can also be upgraded into towns. ip_armies_size|Army Size ip_armies_size_text|The size of your army, similar to the armies of the lords, depends on several factors ^^Leadership each point will increase the maximum size of your army by 5. Companions with Leadership help lead the party.^^Charisma each point of your charisma will increase the maximum size of your army by 1. It is your ability to attract men to your cause.^^Renown every 9 points will increase the maximum size of your army by 1. Fame attracts followers.^^Holdings every town will add 80 men and each fort 40 to the maximum size of your army. These spots represent men you can raise through a levy.^^Bear in mind that party size at sea is restricted by ship capacity. Extra troops can always be left at a settlement garrison, player Refuge (once built), or any Camp Quarters. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in these lands need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the Isles, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of these lands noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in the Isles aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Calradia as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Isles aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of the Isles, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in the Isles makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in these lands may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in these lands are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all these lands, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in the Isles go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of these lands do not field standing armies, which remain in the field as long as the ruler desires. Rather, realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in these lands often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. These rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_siege_warfare|Siege Warfare ip_siege_warfare_text|Age of Arthur offers siege warfare accurate to the Dark Ages period. When the player besieges a settlement, two paths can be taken to conquer the place by debilitation (hunger, diseases ...) or by assault.^^In the former case, the player's goal is to blockade the settlement and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy the food reserves of the settlement. This type of action will take longer, but also avoid a large number of casualties.^^In the latter case, direct action is undertaken, provided assault equipment is available or preparatory actions have been taken, such as wearing down the defenders or burning their houses and walls. This option should be used when the player feels ready to launch a full-scale assault to conquer the settlement. It has the advantage of leading to success more quickly, but usually at a relatively high cost in lives.^^In addition, when the settlement has a port, the player may equip a fleet and assault the port, leading an assault from the sea.^^The complexity and characteristics of the new siege system are too numerous to describe here in detail. The best thing is to discover and develop strategies on your own. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the ship captains and befriending them in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the port menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When traveling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behavior of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny.^^Some troops like Sailors and certain Saxon troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. ip_recruitment|Recruitment ip_recruitment_text|Recruitment in Age of Arthur is not always automatic but depends on a number of factors.^^Firstly, in order to recruit in a town, you need to obtain the permission of its lord. To do this, you'll need to have enough renown (150+) and be on good terms with the lord and his faction.^^For villages, you dont need to obtain permission, however the troop quality is always the lowest. ^^Once permission is obtained, you are free to recruit as long as your relations with the settlement remain positive. In villages you may be able to recruit tier 1 troops, and if have high enough relations (60+), you may be able to recruit tier 2 troops. If you happen to be the village's lord, you need only 20+ relations to do this.^^In towns, you maybe able to recruit tier 2 troops, as well as specialized troops from special cities. The maximum number of troops that you may be able to recruit is determined by your relations with the settlement, your leadership, your charisma, your religion, the predominant religion of the settlement, and whether or not you are the lord of the place.^^Other options are available. If you're Christian, you may be able to find some desperate refugees in monasteries. There is always a chance to find fellows looking for work at farmsteads. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in Age of Arthur, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sea King,' 'Navigation' and 'Looting.'^^One's Sea King level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sea King level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_tactical_controls|Tactical Controls ip_tactical_controls_text|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. You may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.^^Pressing the H key will make your horse come to you (requires riding skill of 4 or higher).^^Pressing the Z key will enable Crouching.^^Pressing the T key will trigger your war-cry and can be used to rally your troops.^^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_formations|Formations ip_formations_text|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. ip_children|Children ip_children_text|Children can play an important part of Age of Arthur. Both the player and NPC's can have children during the course of the game.^^ For NPC's, children give factions new lords and ladies, while also creating heirs for faction leaders.^^ For players, children grant both new companions, or lords if the player is a vessel/monarch of their own lands.^If the player is female, they must be careful when entering battle while pregnant as being wounded can cause the death of their child and bad relations with your husband.^^ Both male and female players should be married before having children or their child will be a Bastard.^ ip_quarters|Quarters ip_quarters_text|Quarters allow you to leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_war_cry|War Cry ip_war_cry_text|You can use a war-cry in battle to rally your men, hit 'T' to do so. This has the best effect of the troops closest to you on the field. ip_horse_calling|Call your Horse ip_horse_calling_text|If you riding skill is higher then level 3 you can call your horse (provided you have one) during battle by hitting 'H'. ip_special_triats|Special Traits ip_special_triats_text|Once you go past level 12 special traits become possible, however you will need to meet the conditions and play style to develop one.^^ They include ^^ Words-smith A person who read books, or learns poems and has recruited companions or lovers. This trait unlocks a more powerful war-cry use it once per battle by hitting 'Y' ^^ Trickster A person who has won many battles no matter the cost and either has taken many lords prisoner, or has many enemies. This trait unlocks shield taunting in battle use it by hitting 'Y' ^^Musician A person who has leaned a number of poems and either carries a musical instrument or has developed their entertainment skills. This trait gives you a horn, use it in battle to inspire men by hitting 'Y'^^ Knowledge of the Dark arts (magic must be turned on in mod option), A person who has studied magic and knows the right companion. This trait unlocks spell casting in battle by hitting 'Y'^ ip_ambushing|Ambushing ip_ambushing_text|Ambushing was an important part of dark age battle tactics. To this end, both the player and AI can set ambushes.To set an ambush you will need to hold down the left CTRL key while hitting 'A' on the overland map. Also an ambush will only remain set while you stay resting in the same map position.^^You can increase the effectiveness of ambushes by increasing you parties tactics and spotting skills. ip_partition_laws|Partition Laws ip_partition_laws_text|Every kingdom in Age of Arthur now has their own possible succession laws which govern how heirs will inherit lands upon a rulers death. If a kingdom is big enough, and has more then one possible heir these laws come into play...^^Confederate Partition In this law all sons/daughters and eldest brother have a chance of being included in succession. Depending on how large a kingdom is it may be divided up to three times. The kingdom vessels and former monarchs wealth will be divided among them equally. Although the main title holder (the oldest heir) does maintain a slight advantage it can severly weaken their original kingdom. All kingdoms start at this level, though it can be even more devestating for Britonnic kingdoms.^^Regular Partition After game year 508 (530 for Britonnic Kingdoms) regular partitions become available. In this case, although the kingdom is still divided, the eldest brother is no longer included in succession if there are sons/daughters and the main heir does maintain a greater advantage when dividing up vessels and wealth.^^High Partition In this case a kingdom can only be divided once between the two eldest sons/daughters. The main heir maintains most of the kingdoms vessels and wealth and the second heir will be an ally/tributary of the eldest. This law is not available until the year 540 (or 560 for Britonnic Kingdoms).^^No Partition / Single heir After the year 550 the single heir law becomes available and thus returns to default play of the eldest inheriting everything.^^In order to change the laws for your kingdom you need to be the factions head of government and talk to your chancellor. They will call a vote of your vessels and you will need a majority of yes votes for the law to change.^If you are a vessel in another kingdom, your liege may call the vote to change laws from time to time, yet either way a majority of yes votes are needed. ip_stress_system|Stress System ip_stress_system_text|From now on decisions you make during your course of play, or events such as running our of food, can cause you stress.^^ If you make choices that don't align with your current honor rating, or personality you will see stress start to mount. Having high stress unlocks a number of possible negative health events and could even cause your character to loss thier mind!^^ Once stress gets too high you will suffer a mental break and will be forced to pick an activity to reduce stress, though at a cost of possible wealth, ability or even changes to your body wieght. Stress adds another element to consider when making decisions.
https://w.atwiki.jp/stones/pages/352.html
U. S. A. US LP - HOT ROCKS 1964-1971 disc 1 (ABKCO 2PS 606) 1.2.1972 1 Time Is On My Side (guitar intro take) 2 Heart Of Stone 3 Play With Fire 4 (I Can t Get No) Satisfaction 5 As Tears Go By 6 Get Off Of My Cloud 7 Mother Little Helper 8 19th Nervous Breakdown 9 Paint It, Black 10 Under My Thumb 11 Ruby Tuesday 12 Let s Spend The Night Together ■HOT ROCKS 1 (London 820141-2) includes tracks 5, 8, 9 mono, tracks 1-4, 6-7, 10-12 stereo, track 9 long version ■HOT ROCKS 1964-1971 (abkco 96672) includes tracks 3, 5-8 mono, tracks 1-2, 4, 9-12 stereo US LP - HOT ROCKS 1964-1971 disc 2 (ABKCO 2PS 607) 1.2.1972 1 Jumpin Jack Flash 2 Street Fighting Man 3 Sympathy For The Devil 4 Honky Tonk Women 5 Gimme Shelter 6 Midnight Rambler 7 You Can t Always Get What You Want 8 Brown Sugar 9 Wild Horses ■HOT ROCKS 2 (London 820142-2) includes tracks 1-9 stereo ■HOT ROCKS 1964-1971 (abkco 96672) includes tracks 1-9 stereo US LP - MORE HOT ROCKS disc 1 (ABKCO 2PS 626) 12.20.1972 1 Tell Me (You re Coming Back) 2 Not Fade Away 3 The Last Time 4 It s All Over Now 5 Good Times, Bad Times 6 I m Free 7 Out Of Time 8 Lady Jane 9 Sittin On A Fence 10 Have You Seen Your Mother, Baby, Standing In The Shadow ? 11 Dandelion 12 We Love You ■MORE HOT ROCKS 1 (London 820515-2) includes tracks 1-3, 5-6,10 mono, tracks 4, 7-9,11-12 stereo ■MORE HOT ROCKS (abkco 96262) includes tracks 1-3, 5-6,10 mono, tracks 4, 7-9,11-12 stereo US LP - MORE HOT ROCKS disc 2 (ABKCO 2PS 627) 12.20.1972 1 She s A Rainbow (edited version) 2 2000 Light Years From Home 3 Child Of The Moon 4 No Expectations 5 Let It Bleed 6 What To Do 7 Money 8 Come On 9 Fortune Teller 10 Poison Ivy (long Take) 11 Bye Bye Johnny 12 I Can t Be Satisfied 13 Long Long While ■MORE HOT ROCKS 2 (London 820516-2) includes tracks 7-11,13 mono, tracks 1-6,12 stereo ■MORE HOT ROCKS (abkco 96262) includes tracks 7-11,13 mono, tracks 1-6,12 stereo BONUS TRACKS 1 Everybody Needs Somebody To Love (long Take) 2 Poison Ivy (short take) 3 I ve Been Loving You Too Long ■MORE HOT ROCKS (abkco 96262) includes tracks 1-2 mono, track 3 stereo US 7 SINGLE (ABKCO 4701) 5.23.1975 1 I Don t Know Why (From LP-METAMORPHOSIS) 2 Try A Little Harder (From LP-METAMORPHOSIS) ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes track 1-2 stereo ■SINGLES 1968-1971 (abkco 0602498270752) includes tracks 1-2 stereo US LP - METAMORPHOSIS (ABKCO ANA 1) 6.6.1975 1 Out Of Time 2 Don t Lie To Me 3 Each Everyday Of The Year 4 Heart Of Stone 5 I d Much Rather Be With The Boys 6 (Walkin Thru The) Sleepy City 7 Try A Little Harder 8 I Don t Know Why 9 If You Let Me 10 Jiving Sister Fanny 11 Downtown Suzie 12 Family 13 Memo From Turner 14 I m Going Down US 7 SINGLE (ABKCO 4702) 8.12.1975 1 Out Of Time (From LP-METAMORPHOSIS) 2 Jiving Sister Fanny (From LP-METAMORPHOSIS) ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes track 1-2 stereo ■SINGLES 1968-1971 (abkco 0602498270752) includes tracks 1-2 stereo US CD LIST (ABKCO) 1986-1987 ■ENGLAND S NEWEST HIT MAKERS (abkco 73752) ■12X5 (abkco 74002) ■THE ROLLING STONES, NOW! (abkco 74202) ■OUT OF OUR HEADS (abkco 74292) ■DECEMBER S CHILDREN (abkco 74512) ■BIG HITS (HIGH TIDE AND GREEN GRASS) (Abkco 80012) ■AFTERMATH (abkco 74762) ■GOT LIVE IF YOU WANT IT ! (abkco 74932) ■BETWEEN THE BUTTONS (abkco 74992) ■FLOWERS (abkco 75092) ■THEIR SATANIC MAJESTIES REQUEST (abkco 80022) ■BEGGARS BANQUET (abkco 75392) ■THROUGH THE PAST, DARKLY (BIG HITS VOL.2) (abkco 80032) ■LET IT BLEED (abkco 80042) ■GET YER YA-YA S OUT! (abkco 80052) ■HOT ROCKS 1964-1971 (abkco 66672) ■MORE HOT ROCKS (abkco 62672) US CD - SINGLES COLLECTION / THE LONDON YEARS disc 1 (ABKCO 1218-2) 8.15.1989 1 Come On 2 I Want To Be Loved 3 I Wanna Be Your Man 4 Stoned 5 Not Fade Away 6 Little By Little 7 It s All Over Now 8 Good Times, Bad Times 9 Tell Me (You re Coming Back) 10 I Just Want To Make Love To You 11 Time Is On My Side 12 Congratulations 13 Little Red Rooster 14 Off The Hook 15 Heart Of Stone 16 What A Shame 17 The Last Time 18 Play With Fire 19 (I Can t Get No) Satisfaction 20 The Under Assistant Westcoast Promotion Man 21 The Spider The Fly 22 Get Off Of My Cloud 23 I m Free 24 The Singer Not The Song 25 As Tears Go By ■SINGLES COLLECTION / THE LONDON YEARS (abkco 1218-2) includes tracks 1-25 mono, track 9 edited version, track 11 guitar intro take, track 20 full length version ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes tracks 1-25 mono, track 9 faded version, track 11 organ intro take, track 20 single version US CD - SINGLES COLLECTION / THE LONDON YEARS disc 2 (ABKCO 1218-2) 8.15.1989 1 Gotta Get Away 2 19th Nervous Breakdown 3 Sad Day 4 Paint It, Black 5 Stupid Girl 6 Long Long While 7 Mother s Little Helper 8 Lady Jane 9 Have You Seen Your Mother, Baby, Standing In The Shadow ? 10 Who s Driving Your Plane 11 Let s Spend The Night Together 12 Ruby Tuesday 13 We Love You 14 Dandelion 15 She s A Rainbow 16 2000 Light Years From Home 17 In Another Land 18 The Lantern 19 Jumpin Jack Flash 20 Child Of The Moon ■SINGLES COLLECTION / THE LONDON YEARS (abkco 1218-2) includes tracks 1-6, 8,10-18 mono, tracks 7, 9 simurated stereo, tracks 19-20 stereo, track 18 album version ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes tracks 1-20 mono, track 18 single version US CD - SINGLES COLLECTION / THE LONDON YEARS disc 3 (ABKCO 1218-2) 8.15.1989 1 Street Fighting Man 2 No Expectations 3 Surprise, Surprise 4 Honky Tonk Women 5 You Can t Always Get What You Want 6 Memo From Turner 7 Brown Sugar 8 Wild Horses 9 I Don t Know Why 10 Try A Little Harder 11 Out Of Time 12 Jiving Sister Fanny 13 Sympathy For The Devil ■SINGLES COLLECTION / THE LONDON YEARS (abkco 1218-2) includes tracks 1-4 mono, tracks 5-13 stereo, track 1 album version ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes tracks 1-3, 5 mono, tracks 4, 6-13 stereo, track 1 different vocals version US CD - ROCK AND ROLL CIRCUS (ABKCO 1268-2) 10.14.1996 1 Mick Jagger s Introduction Of Rock Roll Circus 2 Entry Of The Gladiators 3 Mick Jagger s Introduction Of Jethro Tull 4 Song For Jeffrey (Jethro Tull) 5 Keith Richard s Introduction Of The Who 6 A Quick One While He s Away (The Who) 7 Over The Waves 8 Ain t That A Lot Of Love (Taj Mahal) 9 Charlie Watts Introduction Of Marianne Faithfull 10 Something Better (Marianne Faithfull) 11 Mick Jagger s John Lennon s Introduction Of The Dirty Mac 12 Yer Blues (The Dirty Mac) 13 Whole Lotta Yoko (Yoko Ono Ivry Gitlis with The Dirty Mac) 14 John Lennon s Introduction Of The Rolling Stones Jumpin Jack Flash (The Rolling Stones) 15 Parachute Woman (The Rolling Stones) 16 No Expectations (The Rolling Stones) 17 You Can t Always Get What You Want (The Rolling Stones) 18 Sympathy For The Devil (The Rolling Stones) 19 Salt Of The Earth (The Rolling Stones) ■ROCK AND ROLL CIRCUS (abkco 1268-2) includes tracks 1-19 stereo US SACD LIST (ABKCO) 2002 ■ENGLAND S NEWEST HIT MAKERS (abkco 93752) ■12X5 (abkco 94002) ■THE ROLLING STONES, NOW! (abkco 94202) ■OUT OF OUR HEADS (abkco 94292) ■OUT OF OUR HEADS-UK edition (abkco 94302) ■DECEMBER S CHILDREN (abkco 94512) ■BIG HITS (HIGH TIDE AND GREEN GRASS) (abkco 90012) ■AFTERMATH (abkco 94762) ■AFTERMATH-UK edition (abkco 94772) ■GOT LIVE IF YOU WANT IT ! (abkco 94932) ■BETWEEN THE BUTTONS (abkco 94992) ■BETWEEN THE BUTTONS-UK edition (abkco 95002) ■FLOWERS (abkco 95092) ■THEIR SATANIC MAJESTIES REQUEST (abkco 90022) ■BEGGARS BANQUET (abkco 95392) ■THROUGH THE PAST, DARKLY (BIG HITS VOL.2) (abkco 90032) ■LET IT BLEED (abkco 90042) ■GET YER YA-YA S OUT! (abkco 90052) ■HOT ROCKS 1964-1971 (abkco 96672) ■MORE HOT ROCKS (abkco 96262) ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) ■METAMORPHOSIS (abkco 90062) US CD - FORTY LICKS disc 1 (VIRGIN 724381337820) 10.2002 1 Street Fighting Man 2 Gimme Shelter 3 (I Can t Get No) Satisfaction 4 The Last Time 5 Jumpin Jack Flash 6 You Can t Always Get What You Want 7 19th Nervous Breakdown 8 Under My Thumb 9 Not Fade Away 10 Have You Seen Your Mother, Baby, Standing In The Shadow ? 11 Sympathy For The Devil 12 Mother s Little Helper 13 She s A Rainbow 14 Get Off Of My Cloud 15 Wild Horses 16 Ruby Tuesday 17 Paint It, Black (full length version) 18 Honky Tonk Women 19 It s All Over Now 20 Let s Spend The Night Together ■FORTY LICKS (Virgin 724381337820) includes tracks 3-4, 7, 9,10,12,14,16-17,20 mono, tracks 1-2, 5-6, 8,11,13,15,18-19 stereo US CD - SYMPATHY FOR THE DEVIL REMIX (ABKCO 18771 9666-2) 9.1.2003 1 Sympathy For The Devil (The Neptunes radio remix) 2 Sympathy For The Devil (The Neptunes full length remix) 3 Sympathy For The Devil (Fatboy Slim radio remix) 4 Sympathy For The Devil (Fatboy Slim full length remix) 5 Sympathy For The Devil (Full Phatt radio remix) 6 Sympathy For The Devil (Full Phatt full length remix) 7 Sympathy For The Devil (From CD-BEGGARS BANQUET) ■SYMPATHY FOR THE DEVIL REMIX (abkco 18771 9666-2) includes tracks 1-7 stereo US CD BOXSET - SINGLES 1963-1965 (ABKCO 1219-2) 5.2004 1 Come On 2 I Want To Be Loved 3 I Wanna Be Your Man 4 Stoned 5 Bye Bye Johnny 6 Money 7 You Better Move On 8 Poison Ivy (short take) 9 Not Fade Away 10 Little By Little 11 It s All Over Now 12 Good Times, Bad Times 13 If You Need Me 14 Empty Heart 15 2120 South Michigan Avenue 16 Confenssin The Blues 17 Around Around 18 Tell Me (You re Coming Back) (edited version) 19 I Just Want To Make Love To You 20 Time Is On My Side (organ intro take) 21 Congratulations 22 Little Red Rooster 23 Off The Hook 24 Heart Of Stone 25 What A Shame 26 The Last Time 27 Play With Fire 28 We Want The Stones (live) 29 Everybody Needs Somebody To Love (live) 30 Pain In My Heart (live) 31 Route 66 (live) 32 I m Moving On (live) 33 I m Alright (live) ■SINGLES 1963-1965 (abkco 0602498188644) includes tracks 1-33 mono US CD BOXSET - SINGLES 1965-1967 (ABKCO 1220-2) 7.2004 1 (I Can t Get No) Satisfaction 2 The Under Assistant Westcoast Promotion Man 3 The Spider The Fly 4 Get Off Of My Cloud 5 I m Free 6 The Singer Not The Song 7 As Tears Go By 8 Gotta Get Away 9 19th Nervous Breakdown 10 Sad Day 11 Paint It, Black (full length version) 12 Stupid Girl 13 Long Long While 14 Mother s Little Helper 15 Lady Jane 16 Have You Seen Your Mother, Baby, Standing In The Shadow ? 17 Who s Driving Your Plane 18 Let s Spend The Night Together 19 Ruby Tuesday 20 We Love You 21 Dandelion 22 She s A Rainbow (edited version) 23 2000 Light Years From Home 24 In Another Land (edited version) 25 The Lantern (edited version) ■SINGLES 1965-1967 (abkco 0602498209851) includes tracks 1-25 mono US CD BOXSET - SINGLES 1968-1971 (ABKCO 1221-2) 3.2005 1 Jumpin Jack Flash 2 Child Of The Moon 3 Street Fighting Man (different vocals version) 4 No Expectations 5 Surprise, Surprise 6 Everybody Needs Somebody To Love 7 Honky Tonk Women 8 You Can t Always Get What You Want (edited version) 9 Memo From Turner 10 Natural Magic 11 Brown Sugar 12 Bitch 13 Wild Horses 14 Sway 15 I Don t Know Why 16 Try A Little Harder 17 Out Of Time 18 Jiving Sister Fanny 19 Sympathy For The Devil 20 Sympathy For The Devil (The Neptunes remix) 21 Sympathy For The Devil (Fatboy Slim remix) 22 Sympathy For The Devil (Full Phatt remix) 23 Time Is On My Side (DVD) 24 Have You Seen Your Mother, Baby, Standing In The Shadow ? (DVD) 25 Jumpin Jack Flash (DVD) 26 Sympathy For The Devil (DVD) ■SINGLES 1968-1971 (abkco 0602498270752) includes tracks 1-6, 8 mono, tracks 7, 9-22 stereo US CD - ROLLED GOLD PLUS disc 1 (ABKCO / DECCA CAT 5303281) 11.2007 1 Come On 2 I Wanna Be Your Man 3 Not Fade Away 4 Carol 5 Tell Me (You re Coming Back) (faded version) 6 It s All Over Now 7 Little Red Rooster 8 Heart Of Stone 9 Time Is On My Side (guitar intro take) 10 The Last Time 11 Play With Fire 12 (I Can t Get No) Satisfaction 13 Get Off My Cloud 14 I m Free 15 As Tears Go By 16 Lady Jane 17 Paint It, Black 18 Mother s Little Helper 19 19th Nervous Breakdow 20 Under My Thumb 21 Out Of Time 22 Yesterday s Papers 23 Let s Spend The Night Together 24 Have You Seen Your Mother Baby Standing In The Shadow ? ■ROLLED GOLD PLUS (abkco/decca CAT 5303281) includes tracks 1-5, 7,10-15,18-19,24 mono, tracks 6, 8-9,16-17,20-23 stereo US CD - ROLLED GOLD PLUS disc 2 (ABKCO / DECCA CAT 5303281) 11.2007 1 Ruby Tuesday 2 Dandelion 3 She s A Rainbow 4 We Love You 5 2000 Light Years From Home 6 Jumpin Jack Flash 7 Street Fighting Man 8 Sympathy For The Devil 9 No Expectations 10 Let It Bleed 11 Midnight Rambler 12 Gimme Shelter 13 You Can t Always Get What You Want 14 Brown Sugar 15 Honky Tonk Women 16 Wild Horse ■ROLLED GOLD PLUS (abkco/decca CAT 5303281) includes tracks 1-16 stereo JAPANESE PAPER SLEEVE CD LIST (ABKCO) 3.16.2006 ENGLAND S NEWEST HIT MAKERS (abkco UICY-93013) 12X5 (abkco UICY-93014) THE ROLLING STONES, NOW ! (abkco UICY-93015) OUT OF OUR HEADS (abkco UICY-93016) OUT OF OUR HEADS-UK edition (abkco UICY-93017) DECEMBER S CHILDREN (abkco UICY-93018) BIG HITS (HIGH TIDE AND GREEN GRASS) (abkco UICY-93019) AFTERMATH (abkco UICY-93020) AFTERMATH-UK edition (abkco UICY-93021) GOT LIVE IF YOU WANT IT ! (abkco UICY-93022) BETWEEN THE BUTTONS (abkco UICY-93023) BETWEEN THE BUTTONS-UK edition (abkco UICY-93024) FLOWERS (abkco UICY-93025) THEIR SATANIC MAJESTIES REQUEST (abkco UICY-93026) BEGGARS BANQUET (abkco UICY-93027) THROUGH THE PAST, DARKLY (BIG HITS VOL.2) (abkco UICY-93028) LET IT BLEED (abkco UICY-93029) GET YER YA-YA S OUT ! (abkco UICY-93030) HOT ROCKS 1964-1971 (abkco UICY-93031/2) MORE HOT ROCKS (abkco UICY-93033/4) SINGLES COLLECTION / THE LONDON YEARS (abkco UICY-93035/7) METAMORPHOSIS (abkco UICY-93038) JAPANESE SHM-CD LIST (ABKCO) 1.23.2008 THEIR SATANIC MAJESTIES REQUEST (abkco UICY-90745) BEGGARS BANQUET (abkco UICY-90746) LET IT BLEED (abkco UICY-90747) BACK / NEXT
https://w.atwiki.jp/drones/pages/11.html
Autel MAX 4N drone is the latest high-performance drone product launched by Autel. The product adopts a brand-new design concept and is equipped with more powerful hardware and software, which provides a strong competitor for the commercial drone market and is suitable for inspection, fire protection, rescue and other aspects. https //www.autelpilot.com/products/autel-robotics-evo-max-4nAutel MAX 4N drone is a four-rotor foldable drone with a metallic gray body and a weight of less than 2kg, making it easy to carry. Autel MAX 4N drone is a drone of Autel MAX series, another MAX 4T drone is equally powerful. Quick View Autel MAX 4N Drone Performance of Autel MAX 4N drone In terms of images, the Autel MAX 4N drone is equipped with a multi-sensor camera gimbal, including a super starlight night vision lens, a thermal imager, a wide-angle camera, and a laser rangefinder. The three-axis stabilized gimbal and the starlight camera can guarantee the excellent performance of aerial photography at night, as low as 0.0001 LUX and ISO ranges from 100-450,000. The Autel MAX 4N drone can also support multiple camera modes, and the images of the remote control can be displayed on three screens for real-time transmission. The drone also has rich intelligent functions such as autonomous pointing tracking, mobile following, and one-key return, which can meet the various needs of users for aerial photography experience. Secondly, in terms of control, Autel MAX 4N drone adopts advanced remote control technology, supports multi-band, 900Mhz, 2.4GHz, 5.2Gh and 5.8GHz signal transmission, has super anti-interference ability, and can be rejected by GPS Flying in an environment that fully improves the remote control distance and stability. The maximum image transmission distance of Autel MAX 4N drone can reach 20km. Quick View Autel MAX 4N Drone Capabilities of the Autel MAX 4N Drone As an autonomous drone, Autel Robotics MAX 4N drone is equipped with Autel Autonomy Engine, capable of Autonomous Path Finding, Navigation in GPS Denied Environment, Autel Navigation in GPS Denied Environment. Autel MAX 4N drone can support 720° obstacle avoidance, adopts visual obstacle avoidance technology and millimeter wave radar technology to avoid obstacles, and can realize all-weather obstacle avoidance. Autel MAX 4N is also equipped with the first A-Mesh networking technology, enabling drone-to-drone autonomous communication, connection, and collaboration. EVO MAX 4N also adopts a hot-swappable battery design, and the battery has an automatic heating function at low temperature, which can provide safety guarantee for the flight of EVO MAX 4N drones. Autel MAX 4N adopts Autel Enterprise App Platform, supports multiple intelligent task modes, planning task capabilities, and can also ensure data security, providing Autel SDK interface. Autel MAX 4N also provides optional accessories, RTK modules, megaphones, flashlights, etc. EVO NEST can also provide a guarantee for the cooperation of multiple drones in the Autel MAX series. Autel EVO II 640T Rugged Bundle V2 https //www.autelpilot.com/products/autel-robotics-evo-ii-dual-drone
https://w.atwiki.jp/jubeat_memo/pages/667.html
LV 4 Notes 315 BPM 165 1□□□□ |----| □□□□ |----| □□□□ |----| □□□□ |----| 2□□□□ |①---| □□□□ |②---| ③□④④ |③---| ②②□① |④---| 3①□②② |①---| ④④□③ |②---| □□□□ |③---| □□□□ |④---| 4□④□□ |①---| □□③□ |②---| □②□□ |③---| □□①□ |④---| 5②□□① |①---| □③③□ |②---| □④④□ |③---| □□□□ |④---| 6□□□□ |①---| □□□□ |②---| ③□④④ |③---| ②②□① |④---| 7①□②② |①---| ④④□③ |②---| □□□□ |③---| □□□□ |④---| 8□□□□ |①---| □②②□ |----| □□□□ |②---| □①①□ |----| 9①□□① |①---| ②□□② |②---| ③□□③ |③---| □□□□ |----| 10□□□□ |①---| □①①□ |----| ②□□② |②---| □□□□ |----| 11□□□□ |①---| □□□□ |②---| □③④□ |③---| □①②□ |④---| 12□②②□ |①---| ①□□① |----| □□□□ |②---| □□□□ |----| 13□□□□ |①---| □①②□ |②---| □③④□ |③---| □□□□ |④---| 14□□□□ |①---| ②□□② |----| □□□□ |②---| ①□□① |----| 15□①②□ |①---| □③④□ |②---| □□□□ |③---| □□□□ |④---| 16□□□□ |①---| □□□□ |----| □①①□ |②---| ②□□② |----| 17①□□① |①---| ②□□② |②---| ③□□③ |③---| □□□□ |----| 18□□□□ |①---| □①①□ |----| □□□□ |----| □□□□ |----| 19□□□□ |①---| □□□□ |----| □①②□ |②---| □□□□ |----| 20□□□□ |①---| □□□□ |----| ①□□① |----| □□□□ |----| 21□④④□ |①---| □③③□ |②---| □②②□ |③---| □①①□ |④---| 22①□□① |①---| □□□□ |----| □□□□ |----| □□□□ |----| 23□□□□ |①---| ①□□② |----| □□□□ |②---| □□□□ |----| 24□□□□ |①---| □□□□ |----| □①①□ |----| □□□□ |----| 25□③③□ |①---| ①□□② |②---| □□□□ |③---| □□□□ |----| 26□□□□ |①---| □①①□ |----| ②□□② |②---| □□□□ |----| 27□□□□ |①---| □□□□ |②---| □③④□ |③---| □①②□ |④---| 28□②②□ |①---| ①□□① |----| □□□□ |②---| □□□□ |----| 29□□□□ |①---| □①②□ |②---| □③④□ |③---| □□□□ |④---| 30□□□□ |①---| ②□□② |----| □□□□ |②---| ①□□① |----| 31□①②□ |①---| □③④□ |②---| □□□□ |③---| □□□□ |④---| 32□□□□ |①---| □□□□ |----| □①①□ |②---| ②□□② |----| 33①□□① |①---| ②□□② |②---| ③□□③ |③---| □□□□ |----| 34□①①□ |①---| ②□□□ |----| ③□□□ |②---| □□□□ |③---| 35□□□□ |①---| □□□□ |②---| □□□□ |③---| ①②③④ |④---| 36□□④③ |①---| □□□② |②---| □□□① |③---| □□□□ |④---| 37②①□□ |①---| ③□□□ |②---| □□□□ |③---| □□□□ |----| 38□□□□ |①---| □□□□ |----| ①③□① |②---| ②□□□ |③---| 39□□□② |①---| □□①③ |②---| □□□④ |③---| □□□□ |④---| 40④□□□ |①---| □③□□ |②---| □□②□ |③---| □□□① |④---| 41□①①□ |①---| ②□□② |②---| □③③□ |③---| □□□□ |----| 42□□□□ |①---| □□□□ |②---| □③④□ |③---| ①□□② |④---| 43□③④□ |①---| □①②□ |②---| □□□□ |③---| □□□□ |④---| 44□□□□ |①---| ①□□② |②---| ③□□④ |③---| □□□□ |④---| 45□□□□ |①---| □□□□ |②---| □①②□ |③---| □③④□ |④---| 46□□□□ |①---| ③□□④ |②---| ①□□② |③---| □□□□ |④---| 47①③④② |①---| □□□□ |②---| □□□□ |③---| □□□□ |④---| 48□□□□ |①---| □□□□ |----| ①□□② |②---| □□□□ |----| 49□□□□ |①---| ①□□① |②---| ②□□② |③---| ③□□③ |----| 50□□□□ |①---| □□□□ |----| ①①②② |②---| □□□□ |----| 51□□□□ |①---| ①①②② |----| □□□□ |②---| □□□□ |----| 52□□□□ |①---| □□□② |----| ①□□□ |②---| □□□□ |----| 53□□□□ |①---| □□②□ |----| □①□□ |②---| □□□□ |----| 54□□□□ |①---| □□□□ |----| ②②□□ |②---| □□①① |----| 55②②□□ |①---| □□①① |----| □□□□ |②---| □□□□ |----| 56□□□□ |①---| □□□□ |----| □②②□ |②---| □①①□ |----| 57②□□② |①---| □①①□ |----| □□□□ |②---| □□□□ |----| 58□□□□ |①---| □①①□ |----| ②□□② |②---| □□□□ |----| 59□□□□ |①---| □□□□ |②---| □③④□ |③---| □①②□ |④---| 60□②②□ |①---| ①□□① |----| □□□□ |②---| □□□□ |----| 61□□□□ |①---| □①②□ |②---| □③④□ |③---| □□□□ |④---| 62□□□□ |①---| ②□□② |----| □□□□ |②---| ①□□① |----| 63□①②□ |①---| □③④□ |②---| □□□□ |③---| □□□□ |④---| 64□□□□ |①---| □□□□ |----| □①①□ |②---| ②□□② |----| 65①□□① |①---| ②□□② |②---| ③□□③ |③---| □□□□ |----| 66□□□□ |①---| ①③④② |②---| □□□□ |③---| □□□□ |④---| 67□□□□ |①---| □□□□ |②---| □①②□ |③---| □③④□ |④---| 68□□□□ |①---| □□□□ |②---| ③□□④ |③---| ①□□② |④---| 69③□□④ |①---| ①□□② |②---| □□□□ |③---| □□□□ |④---| 70□①①□ |①---| □②②□ |----| □□□□ |②---| □□□□ |----| 71□□□□ |①---| □□□□ |----| □①①□ |②---| □②②□ |----| 72□□□□ |①---| ②□□② |----| ①□□① |②---| □□□□ |----| 73□①①□ |①---| □②②□ |②---| □③③□ |③---| □□□□ |----| 74□□□□ |①---| ①□□① |②---| ②□□② |③---| ③□□③ |----| 75③③③③ |①---| ②②②② |②---| ①①①① |③---| □□□□ |----| 76□□□□ |----| □□□□ |----| □□□□ |----| □□□□ |----|
https://w.atwiki.jp/legendofnorrath/pages/202.html
Card List Generic Avatar 存在しません Quest Oathbound; Aiding The Storm Callers() Beware Of Ogres() Collecting Gnoll Bounty() Donation For Sir Morgan() Exterminate The Vermin() Find The Frozen Crystal() Gharin's Note() Recovering Ivan's Remains() Scouting Blackburrow() Seek The Adventure's Stone() Sleeping On The Job() Vengeful Musicians() Forsworn; Ability Oathbound; Assault(1) Back Away(2) Balance(2) Brutality(3) Decoy(2) Disable(3) Displace(1) Foolhardy(4) Forge Ahead(2) Gambit(2) Intimidate(3) Overrun(3) Reclaim(1) Salvage(3) Stun(2) Hatred(1) Switch(2) Forsworn; Tactic Oathbound; Blindside () Cower () Improvise () Outwit () Pierce () Pummel () Sacrifice () Sidestep () Slash () Snare () Sunder () Wager () Hamstring () Forsworn; Item Oathbound; Black Bone Dirk () Brittle Bone Wand () Crown Of King Tranix () Dwarven Work Boots () Fippy s Paw () Fire Crafted Belt () Flowing Black Silk Sash () Journeyman s Boots () Manastone () Necklace Of Fiery Gazes () Steel Dagger () Stein Of Moggok () Aged Bloodwine () Clockwork Talisman () Cyclops Eye () Necromantic Orb () Rage Filled Gem () Turtleshell Helm () Forsworn; Unit Oathbound; Barbarian Butcher(3) Barbarian Chieftain(2) Barbarian Hunter(2) Barbarian Spiritualist(4) Barbarian Veteran(4) Barbarian Warrior(2) Belligerent Barbarian(3) Berserk Dwarf(4) Cave Basilisk(3) Chipped Bone Skeleton(3) Clockwork Spider(2) Cloudsong Maiden(4) Corrupted Coercer(4) Dain Frostreaver(7) Dark Vampire(6) Decaying Skeleton(3) Drybone Skeleton(4) Dwarven Champion(3) Dwarven Cleric(1) Dwarven Gladiator(2) Dwarven Sentry(1) Dwarven Soldier(1) Elven Priest(3) Elven Summoner(3) Emperor Crush(5) Everfrost Grizzly(2) Fallen Berserker(3) Fallen Chieftain(3) Fallen Orc(1) Firiona Vie(6) Furious Berserker(2) Galebreaker Maiden(2) Giant Field Rat(1) Gnoll Archer(4) Gnoll Courier(3) Gnoll Guard(4) Gnoll High Shaman(6) Gnoll Runner(1) Gnoll Scout(2) Gnoll Shaman(3) Gnoll Soothsayer(2) Gnoll Zealot(2) Greater Sphinx(7) Griffon(3) Hoard Hound(2) Howling Frost Giant(5) Inspiring Dwarf(4) Kylan O'Danos(6) Lord Nagafen(8) Lucan D'Lere(6) Mayong Mistmoore(6) Oathbound Acolyte(2) Orc Enforcer(4) Orc Fanatic(2) Orc Spellflinger(3) Orc Taskmaster(1) Orcish Swordmaster(2) Rabid Hound(3) Raging Berserker(3) Rotting Ghoul(3) Rousing Dwarf(4) Savage Dire Wolf(2) Sun Shaman(3) Terror Wraith(3) Thought Defiler(3) Thulian Terrorlord(6) Truth Captain(2) Truth Guard(2) Truth Patrolman(2) Venril Sathir(7) Vigilant Dwarf(4) Wailing Banshee(3) Wandering Spirit(2) Watchful Dwarf(3) Wild Barbarian(1) Windrider Maiden(3) Fippy Darkpaw(4) Gargoyle(2) Glacier Bear(2) Moon Shaman(3) Lucan D'Lere(P)(7) Forsworn; (MageのPetについては、Card List Mageをご覧下さい。)
https://w.atwiki.jp/mtg2384/pages/1596.html
開催日:2012 / 04 / 14 参加人数:127名 フォーマット:レガシー(~DKA) Live aus Maintal autolink 優勝:Maverick 準優勝:URG Tempo‐Canadian 第3-4位:SpiralTide 第3-4位:UBG Tempo‐Team America 第5-8位:Charbelcher 第5-8位:Dredge 第5-8位:UBG Control‐+W 第5-8位:Burn 優勝:Maverick 使用者:Kim Breitwieser Main Deck 4《吹きさらしの荒野/Windswept Heath》 2《新緑の地下墓地/Verdant Catacombs》 4《Savannah》 2《森/Forest》 1《平地/Plains》 2《地平線の梢/Horizon Canopy》 1《Karakas》 1《ドライアドの東屋/Dryad Arbor》 4《不毛の大地/Wasteland》 1《Maze of Ith》 4《緑の太陽の頂点/Green Sun s Zenith》 3《貴族の教主/Noble Hierarch》 1《極楽鳥/Birds of Paradise》 2《スクリブのレインジャー/Scryb Ranger》 3《漁る軟泥/Scavenging Ooze》 1《最後のトロール、スラーン/Thrun, the Last Troll》 3《石鍛冶の神秘家/Stoneforge Mystic》 2《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《ルーンの母/Mother of Runes》 2《エイヴンの思考検閲者/Aven Mindcensor》 4《聖遺の騎士/Knight of the Reliquary》 3《クァーサルの群れ魔道士/Qasali Pridemage》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《梅澤の十手/Umezawa s Jitte》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《ボジューカの沼/Bojuka Bog》 2《外科的摘出/Surgical Extraction》 1《トーモッドの墓所/Tormod s Crypt》 1《ガドック・ティーグ/Gaddock Teeg》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 2《クローサの掌握/Krosan Grip》 1《調和スリヴァー/Harmonic Sliver》 2《流刑への道/Path to Exile》 2《オアリムの詠唱/Orim s Chant》 準優勝:URG Tempo‐Canadian 使用者:Fabian Moyschewitz Main Deck 4《Volcanic Island》 4《Tropical Island》 4《樹木茂る山麓/Wooded Foothills》 2《溢れかえる岸辺/Flooded Strand》 4《不毛の大地/Wasteland》 4《敏捷なマングース/Nimble Mongoose》 3《タルモゴイフ/Tarmogoyf》 4《秘密を掘り下げる者/Delver of Secrets》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 4《目くらまし/Daze》 4《もみ消し/Stifle》 4《Force of Will》 4《呪文嵌め/Spell Snare》 4《稲妻/Lightning Bolt》 2《四肢切断/Dismember》 1《火+氷/Fire+Ice》 Sideboard 3《外科的摘出/Surgical Extraction》 1《トーモッドの墓所/Tormod s Crypt》 3《赤霊破/Red Elemental Blast》 3《呪文貫き/Spell Pierce》 2《水没/Submerge》 2《精神支配/Mind Harness》 1《乱暴+転落/Rough+Tumble》 第3-4位:SpiralTide 使用者:Markus Tumpach Main Deck 13《島/Island》 4《霧深い雨林/Misty Rainforest》 1《溢れかえる岸辺/Flooded Strand》 4《瞬唱の魔道士/Snapcaster Mage》 4《Reset》 4《High Tide》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《狡猾な願い/Cunning Wish》 4《瞑想/Meditate》 4《思考掃き/Thought Scour》 2《転換/Turnabout》 2《三つの願い/Three Wishes》 2《直観/Intuition》 1《残響する真実/Echoing Truth》 1《断絶/Snap》 1《青の太陽の頂点/Blue Sun s Zenith》 1《狼狽の嵐/Flusterstorm》 Sideboard 4《虚空の力線/Leyline of the Void》 1《蒸気の連鎖/Chain of Vapor》 1《徴用/Commandeer》 1《思考停止/Brain Freeze》 1《転換/Turnabout》 1《大笑いの写し身/Cackling Counterpart》 1《断絶/Snap》 1《三つの願い/Three Wishes》 1《狼狽の嵐/Flusterstorm》 1《青の太陽の頂点/Blue Sun s Zenith》 1《双つ術/Twincast》 1《ハーキルの召還術/Hurkyl s Recall》 第3-4位:UBG Tempo‐Team America 使用者:Maximilian Lorenz Main Deck 4《Underground Sea》 2《Bayou》 1《Tropical Island》 4《新緑の地下墓地/Verdant Catacombs》 3《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 4《不毛の大地/Wasteland》 4《タルモゴイフ/Tarmogoyf》 4《秘密を掘り下げる者/Delver of Secrets》 3《墓忍び/Tombstalker》 4《Force of Will》 4《目くらまし/Daze》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 1《定業/Preordain》 1《森の知恵/Sylvan Library》 4《Hymn to Tourach》 3《殺し/Snuff Out》 2《大渦の脈動/Maelstrom Pulse》 2《ヴェールのリリアナ/Liliana of the Veil》 Sideboard 4《呪文貫き/Spell Pierce》 2《墓掘りの檻/Grafdigger s Cage》 2《虚無の呪文爆弾/Nihil Spellbomb》 2《恐ろしい死/Ghastly Demise》 2《暗黒破/Darkblast》 2《夜の戦慄/Dread of Night》 1《大渦の脈動/Maelstrom Pulse》 第5-8位:Charbelcher 使用者:Jonas Löb Main Deck 1《Taiga》 4《猿人の指導霊/Simian Spirit Guide》 4《ほくちの壁/Tinder Wall》 4《Elvish Spirit Guide》 4《ギタクシア派の調査/Gitaxian Probe》 4《水蓮の花びら/Lotus Petal》 4《炎の儀式/Rite of Flame》 4《煮えたぎる歌/Seething Song》 4《ゴブリンの放火砲/Goblin Charbelcher》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《金属モックス/Chrome Mox》 3《巣穴からの総出/Empty the Warrens》 4《土地譲渡/Land Grant》 4《捨て身の儀式/Desperate Ritual》 4《魔力変/Manamorphose》 Sideboard 1《破壊放題/Shattering Spree》 1《巣穴からの総出/Empty the Warrens》 1《ゴブリンの集中攻撃/Goblin War Strike》 1《恭しき沈黙/Reverent Silence》 1《残響する破滅/Echoing Ruin》 1《紅蓮地獄/Pyroclasm》 1《苦悶の触手/Tendrils of Agony》 4《ザンティッドの大群/Xantid Swarm》 4《赤霊破/Red Elemental Blast》 第5-8位:Dredge 使用者:Erik Hegemann Main Deck 4《セファリッドの円形競技場/Cephalid Coliseum》 4《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 4《ゴルガリの凶漢/Golgari Thug》 4《臭い草のインプ/Stinkweed Imp》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 4《イチョリッド/Ichorid》 4《ナルコメーバ/Narcomoeba》 4《朽ちゆくインプ/Putrid Imp》 4《入念な研究/Careful Study》 4《信仰無き物あさり/Faithless Looting》 4《打開/Breakthrough》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《陰謀団式療法/Cabal Therapy》 4《黄泉からの橋/Bridge from Below》 Sideboard 4《自然の要求/Nature s Claim》 1《天啓の光/Ray of Revelation》 4《虚空の力線/Leyline of the Void》 1《記憶の旅/Memory s Journey》 2《古えの遺恨/Ancient Grudge》 3《色あせた城塞/Tarnished Citadel》 第5-8位:UBG Control‐+W 使用者:Marc Tobiasch Main Deck 2《Tundra》 1《沼/Swamp》 1《島/Island》 4《不毛の大地/Wasteland》 1《忍び寄るタール坑/Creeping Tar Pit》 3《霧深い雨林/Misty Rainforest》 4《Underground Sea》 4《汚染された三角州/Polluted Delta》 1《Bayou》 2《Tropical Island》 3《瞬唱の魔道士/Snapcaster Mage》 1《大渦の脈動/Maelstrom Pulse》 3《未練ある魂/Lingering Souls》 4《渦まく知識/Brainstorm》 2《壌土からの生命/Life from the Loam》 3《破滅的な行為/Pernicious Deed》 1《見栄え損ない/Disfigure》 2《恐ろしい死/Ghastly Demise》 1《無垢の血/Innocent Blood》 2《ヴェールのリリアナ/Liliana of the Veil》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《謎めいた命令/Cryptic Command》 1《撤廃/Repeal》 2《呪文嵌め/Spell Snare》 1《撹乱/Disrupt》 2《呪文貫き/Spell Pierce》 2《対抗呪文/Counterspell》 3《Force of Will》 Sideboard 2《機を見た援軍/Timely Reinforcements》 3《虚空の力線/Leyline of the Void》 1《根絶/Extirpate》 2《思考囲い/Thoughtseize》 1《強迫/Duress》 2《無垢の血/Innocent Blood》 2《ヴェンディリオン三人衆/Vendilion Clique》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《自然の要求/Nature s Claim》 第5-8位:Burn 使用者:Niklas Rauterberg Main Deck 2《蛮族のリング/Barbarian Ring》 17《山/Mountain》 2《硫黄の渦/Sulfuric Vortex》 4《火炎破/Fireblast》 4《稲妻/Lightning Bolt》 4《発展の代価/Price of Progress》 4《Chain Lightning》 3《火炎の裂け目/Flame Rift》 4《溶岩の撃ち込み/Lava Spike》 4《裂け目の稲妻/Rift Bolt》 3《運命の大立者/Figure of Destiny》 4《ゴブリンの先達/Goblin Guide》 3《地獄火花の精霊/Hellspark Elemental》 2《ケルドの匪賊/Keldon Marauders》 Sideboard 2《大祖始の遺産/Relic of Progenitus》 3《フェアリーの忌み者/Faerie Macabre》 3《紅蓮光電の柱/Pyrostatic Pillar》 4《赤霊破/Red Elemental Blast》 3《粉々/Smash to Smithereens》
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Black Orc / Chosen / Marauder / Witch Elf / DoK / Squig Herder / Shaman / Zealot / Sorceress / Magus Black Orc ▲上へ [Shut Yer Face] Rank40+ Ailment/Path of Da’ Boss/Level 40 30 AP/5 range/Instant/20s CD Needs da Best Plan!!/No Plan after dis! Deals 112 damage. Silences target for 5 seconds. →[Can Youz Hear Me Now?] Buff/Core Ability/Level 19 1 Slot Career Tactic/Passive Cooldown on Shut Yer Face is reduced by 5 seconds and damage is increased to 79 [Deafening Bellow!] Rank32 Debuff/Core Ability Rank 2 Morale/No range/Instant/60s CD All targets within 30 feet of you are Silenced, unable to use Magic for 7 seconds. Chosen ▲上へ Marauder ▲上へ Witch Elf ▲上へ [Throat Slitter] Rank16 Ailment/Path of Treachery/Level 40 25 AP/5 range/Instant/20s CD Builds 1 Blood Lust A swift slice that silences your target, making them unable to use magic for 3 seconds. You will also deal 225 damage to your target if you attack them from behind. Disciple of Khaine ▲上へ [Consume Thought] Rank6 Curse/Path of Sacrifice/Level 40 25 AP/5 range/Instant/30s CD Builds 25 Soul Essence An overwhelming attack which deals 150 damage to your enemy and silences them for 5 seconds, making them unable to use magic. Squig Herder ▲上へ [Choking Arrer] Rank35 Cripple/Path of Big Shootin /Level 40 30 AP/5-100 range/1s cast/30s CD A Crippling shot that deals 150 damage and silences your target for 5 seconds, making them unable to use magic. Shaman ▲上へ [You Got Nuthin!] Rank35 Ailment/Path of Da Green/Level 40 25 AP/100 range/1s cast/30s CD Gork s Waaagh! reduces cast time. Deals 187 Elemental damage and silences your target, making them unable to use magic for 5 seconds. →[You Really Got Nuthin] Requires 7 Points in Da Green Mastery Debuff/Path of Da Green 1 Slot Career Tactic/Passive Reduces You Got Nuthin s cooldown time by 10 seconds. Zealot ▲上へ [Tzeentch s Lash] Rank35 / AoEeffect Rank35+ Hex/Path of Witchcraft/Level 40 30 AP/100 range/1s cast/30s CD Inflicts 396 Corporeal damage over 5 seconds and silences the target, preventing them from using any magic. →[Lashing Waves] Requires 3 Points in Witchcraft Mastery Buff/Path of Witchcraft 1 Slot Career Tactic/Passive Tzeentch s Lash will now strike all opponents within 20 feet of your initial target. [Suppressing The Fragile Unbelievers] Rank36 Debuff/Core Ability/Level 40 Rank 3 Morale/No range/Instant/60s CD You silence disbelievers and inflict 1218 damage over 7 seconds within 30 feet around you. Sorceress ▲上へ [Stricken Voices] Rank40 Curse/Path of Destruction/Level 40 25 AP/80 range/2s cast/30s CD Builds 20 Dark Magic Has a chance to cause a Backlash! Your enemy becomes overwhelmed with panic, suffering 248 Corporeal damage. Fear and uncertainty spread rapidly through the enemy ranks, Silencing the target and all other enemies within 20 feet of them for 5 seconds. [Crippling Terror] Rank31+ Requires 15 Points in Calamity Mastery Debuff/Path of Calamity Rank 4 Morale/100 range/Instant/60s CD Your target and all other enemies within 30 feet of them are Silenced and Disarmed for 7 seconds, making them unable to use melee, ranged, or magic abilities. This effect is not subject to diminishing returns. Magus ▲上へ
https://w.atwiki.jp/legendofnorrath/pages/333.html
SS Title Beware Of Ogres Type Quest Faction - Attribute - Archetype Generic Level - Game Text - Card Number 1U-(Uncommon,Oathbound) Lore -